
Pipeline Technical Director/Engineer
- On-site
- Santa Monica, California, United States
- $140,000 - $170,000 per year
- VFX
Job description
At favorited, we believe that digital communities should be more than just spaces to watch content. Our platform is a place to connect, engage, and play, and empowers creators by enhancing audience participation, fostering deeper connections, and ensuring that creators are compensated fairly for their work.
Our work culture is intense and isn’t for everyone. But if you are a self-starter who wants to build the future of social interaction alongside others who excel in their disciplines and expect the same from you, there’s no better place to be.
The Problems You’ll Solve
Build a scalable pipeline that supports a rapidly growing team of CG artists
Design lightweight internal tools that simplify asset management and reduce friction between artists and engineers
OpenUSD pipeline integration
Help bridge the gap between traditional VFX and live streaming by supporting real-time CG filters and effects
Create systems that are fast, intuitive, and production-ready — even when the scope shifts last minute
Responsibilities:
Architect and maintain production pipeline tools across real-time and offline workflows
Develop internal tooling and automation to support asset tracking, publishing, and ingestion
Implement OpenUSD-based asset interchange across Houdini, Unreal Engine, Nuke, and Blender
Design database-backed systems to support version control, dependencies, and team collaboration
Collaborate closely with artists and engineers to translate creative needs into reliable systems
Ensure tools are optimized, cross-platform, and built for iteration
Support live integration of VFX in Favorited’s mobile streaming experience
What We’re Looking For
Architect and maintain production pipeline tools across real-time and offline workflows
Develop internal tooling and automation to support asset tracking, publishing, and ingestion
Implement OpenUSD-based asset interchange across Houdini, Unreal Engine, Nuke, and Blender
Design database-backed systems to support version control, dependencies, and team collaboration
Collaborate closely with artists and engineers to translate creative needs into reliable systems
Ensure tools are optimized, cross-platform, and built for iteration
Support live integration of VFX in Favorited’s mobile streaming experience
What you see below is not necessarily a requirement but encouraged.
Job requirements
Minimum Requirements:
3+ years of experience in VFX, animation, or game pipeline engineering
Strong proficiency in Python
Familiarity with Houdini, Blender, Unreal Engine, Nuke, or other CG tools
Familiarity with asset management, version control, and production tracking systems
Experience building tools for Houdini, Unreal Engine, or Nuke
Understanding of pipeline architecture and cross-software workflows
Ability to work collaboratively with both technical and non-technical teammates
Preferred Qualifications:
Hands-on experience with OpenUSD integration
Experience working with cloud-based infrastructure such as AWS Deadline Cloud
Experience with Perforce, ShotGrid or other project management toolsets
Experience with web or desktop-based internal tools
Knowledge of real-time or mobile production environments
Nice to Haves:
Experience in mobile games or live streaming
Exposure to real-time VFX or filter systems
Comfortable writing C++, C#, JavaScript, or other secondary languages
Where You’ll Work
This is a full-time contract to hire position based in Santa Monica, CA.
favorited is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender identity, national origin, disability status, protected veteran status, or any other characteristic protected by law.
Employees may be eligible for family and medical leave under the California Family Rights Act (CFRA) or Pregnancy Disability Leave (PDL).
In compliance with the California Equal Pay Act, the salary range for this position is provided above. Actual compensation may vary based on experience, qualifications, and location.
or
All done!
Your application has been successfully submitted!